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[personal profile] sythyry

Your assignment, if you choose to accept it, is to pick (by whatever means appeal to you) one or more spells on the following list of spell names (kindly supplied by Mx Flame) and write suitable descriptions of them in the gaming or magical system of your choice.

Should you choose not to accept this assignment, seven domestic pigeons will not be harmed.

  1. Locate Dislocation
  2. Terrible Wrath
  3. Inflict Minor Traps
  4. Stinking Ball Of Good
  5. The True Terrible Anathema
  6. The Lesser Liturgy Of The Evil Eye
  7. False Skin Of Acid
  8. Judicious Tempest
  9. Doomed Spray
  10. Greater Doom Terminate
  11. Major Curse Vision
  12. Unusual Beam
  13. Transmute Binding To Energy
  14. Rust Self
  15. Improved Swarm Of Corneas
  16. Repel Vacation
  17. Dominate Krypton
  18. Change Tongues To Explosion
  19. Spectral Swarm Of Augury
  20. Speak With Healing
  21. Transmute Fear To Winds
  22. The Petulant Binding
  23. Improved Arouse Explosion
  24. The Niobium Malediction
  25. Supreme Cloud
  26. Sloppy Symbol
  27. Menacing Pattern Of Rope
  28. Pomegranite-Eating Shield
  29. Prophet's Pattern Of Eyes
  30. Blast Of Status
  31. True Walk On Doom
  32. Improved Oust Food
  33. Pattern Of Emotions And Helping And Fear
  34. Mass Invisibility To Venom
  35. Pilgrim's Swarm
  36. Hapless Blast
  37. Dr. Michael Sauron's Cage Of Wilting
  38. The Boundless Wrath Of The Weird Wizard
  39. Minor Inflict Respectable Wonton Soup
  40. Limited Wheel Of Anguish
  41. See Tomato
  42. Resistance Globe To Vulnerability To Status
  43. Beautiful Icosahedron Of Snares And Pits
  44. False Blast Of Vegetables
  45. Breathe Hash Browns
  46. Jar Cone
  47. Speak With Scroll
  48. Spray Of Living
  49. Minor Shield Of Immunity To Blurring
  50. The Fast Despair Of Donald Duck
  51. Minor Dark Foul Up Ice
  52. Improved Restoration Circle Against
  53. Disruption Tether
  54. False Orgone Nimbus
  55. Diminish Grouse
  56. Extradite Miso
  57. Artsy-Fartsy Storm
  58. Improved Enrage Dragon
  59. The Minor Maddening Bane
  60. Major Minor Blade Of Dwarf's Constitution
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Date: 2010-03-06 04:06 am (UTC)
redbird: closeup of me drinking tea, in a friend's kitchen (Default)
From: [personal profile] redbird
I am trying to figure out what on Earth, or off it, it would mean to dominate a noble gas.

And if anyone does write up Minor Shield of Immunity to Blurring, I want a few.

Date: 2010-03-06 04:28 am (UTC)
From: [identity profile] sythyry.livejournal.com
Well, it might be the fictional planet Krypton, or the glowy mineral, or the horse, or anything else of that name.

Minor Shield of Immunity to Blurring prevents distortions of the image of the subject. This can be used, for example, to unconceal people whose identity is being protected on television. Unlike Major Shield of Immunity to Blurring, this does not also protect against drunkenness, or against misperceptions due to drunkenness.

Date: 2010-03-06 04:42 am (UTC)
From: [identity profile] baxil.livejournal.com
> 58. Improved Enrage Dragon

One of the PCs in my Fireborn campaign has a Ring of Improved Enrage Dragon. I am not even kidding. It sends her scion character berserk, thanks to her connection with the dragon soul she is a reincarnation of, and in the process, basically gives her a +1 level bonus.

(The only way to snap her out of it, though, is to break a magic plate over her head. Long story.)

Date: 2010-03-06 04:44 am (UTC)
From: [identity profile] sythyry.livejournal.com
Woot! I guess that does make sense for Fireborn.

Date: 2010-03-06 05:03 am (UTC)
From: [identity profile] xolo.livejournal.com
See Tomato (Mu Il 10)

A piece of fruit upon which the spell is cast will appear to everyone to be a tomato. It is an unusually fine-looking tomato, but the illusion is visual only. The fruit's smell, taste and texture are unchanged. One of the less useful spells, originally created to gratify an unbalanced wizard's desire to win a garden show by cheating. (Range: short, Dur: build, Power: P/5 hours, Resist: na)

Date: 2010-03-06 05:52 am (UTC)
From: [identity profile] xolo.livejournal.com
Transmute Binding To Energy (De Du 100) (a ritual spell)

When cast using a specially prepared piece of the correct type of metal, some of the nuclear binding energy in the metal is transmuted to energy. The efficiency of conversion is typically quite low, but will still result in an explosion sufficient to destroy a mid-sized city. The ritual itself is expensive and complicated, requiring vast installations of magical apparatus and hordes of magicians. A successful casting will result in a metal egg held inside of a special container, which may then be delivered by any practical means to a target that one wishes to destroy. Because of the extreme expense of the ritual and rarity of the components, its use is typically limited to larger governments on metal-rich worlds.

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Date: 2010-03-06 05:08 am (UTC)
From: [identity profile] the-tall-man.livejournal.com
Diminish Grouse causes the target or targets, which must be Grouse, to reduce in size until each is about the size of a (human) find. This normally lasts for a month. While diminished, they require only a diminished food supply, but the any gain in size is magnified when the spell ends. They can reproduce normally; the spell also affects eggs laid, and ends it's effect on the eggs at the same time as on the birds themselves.

As this spell can be cast almost effortlessly by even a near-amateur, and affects such a large number of creatures, it quickly found it's way from it's origin as an elaborate prank into the hands of magicians servicing farmers, where it is in the midst of revolutionising the meat industry.

Date: 2010-03-06 05:11 am (UTC)
From: [identity profile] the-tall-man.livejournal.com
In D&D 3.5
-Level Zero, Divine or Arcane.
-Affects all grouse in a 30-foot burst.
-Duration: A month.
-Available to all spellcasting classes, including NPC spellcasting classes.

(no subject)

From: [identity profile] sythyry.livejournal.com - Date: 2010-03-06 12:47 pm (UTC) - Expand

Date: 2010-03-06 05:18 am (UTC)
From: [identity profile] kensan-oni.livejournal.com
Blast of Status Skill Utility Power 16
The Skies Clear, Angels Appear, and you breath glows with intense light. All nearby are in awe.
Daily
Standard Action Close Blast 10
Effect: Make a Diplomacy Check vs. Targets Will Defense. Those hit may not attack you, or include you in the area of an attack (save ends). This Power does not include Auras.
Special: You must be trained in Diplomacy and History.

Date: 2010-03-06 05:19 am (UTC)
From: [identity profile] kensan-oni.livejournal.com
HOLD IT! Wait! .... Does that mean several domestic pigeons will be harmed now that I've done this?

... I am such a monster. *cry!*

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Date: 2010-03-06 06:16 am (UTC)
From: [identity profile] kensan-oni.livejournal.com
Also, for TFOS,

See Tomato: Human Power

This power allows you to be able to see anyone with a looks of 6 or higher, no matter where they are hiding, through mall crowds, in lockers, in the stands in the middle of a big game. You just are that good at finding the hot ones.

Date: 2010-03-06 12:46 pm (UTC)
From: [identity profile] sythyry.livejournal.com
Hee hee hee.

Date: 2010-03-06 06:20 am (UTC)
From: [identity profile] matraia.livejournal.com
Beautiful Icosahedron Of Snares And Pits: Major enchanted item (Ru Mu Lo Sp Ma Il 100)

Made by an obsessed Rassimel toy maker with an unhealthy likeness for Locador, this item is whispered about only by the darkest of Locador wizards. It has the appearance of a black and gold isocahedron and radiates massive amounts of Locador magic. Mere possession of the item makes Locador spells immensely powerful (+7 knack to Lo, 20+2s20 to power rolls involving Lo, must be touching the body). It feels warm and living to the touch. Tapping on the various facets releases sounds of pure horror. No one knows the precise key(s) to open it, but rumor has it that if it is figured out it opens a gate directly to the realm of "Here" and calls his direct attention for a boon.

However, the isocahedron inflicts much mental damage upon the possessor. The longer the item is possessed the more the character takes on the dark and peculiar tastes of "Here." Also, possessing this item tends to get the attention of "Here", and especially his servitors who seek to regain the one of their kind that has been transformed into this item.

(Why yes, it is a World Tree version of the Lament Configuration. Why do you ask? :) )

(no subject)

From: [identity profile] matraia.livejournal.com - Date: 2010-03-06 02:54 pm (UTC) - Expand

Ooooh!

Date: 2010-03-06 07:25 am (UTC)
From: [identity profile] ionotter.livejournal.com
Artsy-Fartsy Storm: (Enchantment/Illusion)
Lvl: 4
AOE: 1 +1 targets per every 3 levels of caster above 7th.
Save: Will negates
DC: (10 + caster level + stat bonus + skill bonus)
Duration: 1 round + 1 per 3 levels above 7th

Creates an illusion of a group of critics whom the target knows and respects as authority figures, but only they can see and hear. To everyone else not affected by the spell, those affected appear to be arguing or fighting with thin air.

The illusory crowd begins to critique the target in a very condescending tone of voice and snide mannerisms, pointing out flaws in clothing, armor, fighting technique, spell casting or just about anything the target is doing. The illusory crowd appears to be very relaxed and quite amused with whatever efforts the target is performing.

If the caster has knowledge of the actions the target is attempting to perform, they may add their skill bonus to the difficulty class of the will save. For example, if the target is attempting to translate a letter, and the caster has 5 ranks in languages, they may add those ranks to the DC level.

However, the target may subtract as many points from the DC score as they have ranks in the subject. In the above example, if the target has 5 ranks, the caster gets no bonus. If they have 8 ranks, the target gets a +3 bonus to their initial save. But if they have only 3, then the caster only gets +2 instead of 5. If the target is being criticized for something they have no ranks, the caster gets to use their full bonus.

If the target makes their Will save, they may ignore the spell completely and carry on normally with no ill effects.

If the target fails, roll 1d6 to determine how they react to the illusion. Target may add their Int modifier, or subtract if they have a penalty. If the initial save is a botch, they automatically take the worst possible action.

1: Target attacks the illusory critics with their bare hands in a blind fury, ignoring everything else for the duration of the spell. The critics can easily dodge, parry or otherwise counter any attacks, ensuring the target remains totally enraged. Since the target is completely engaged with the illusion, they are considered helpless and cannot defend themselves.

2: Target begins screaming and ranting at the illusory critics, barely restraining themselves from physical violence, but positively frothing mad otherwise. The illusory critics will fight back verbally, taking knowledge from the target's mind to craft effective ripostes. The argument will be so vehement that guards or law enforcement will take interest, along with any bystanders in the area. If attacked while arguing, the target will consider this an escalation and attack the illusory critics as per 1.

3: Target is completely ashamed of themselves and begins to apologize, fumbling whatever task they were attempting. Casters could spill their components, warriors may fumble their swords, rouges might break their lockpicks. The illusory critics will continue to harangue and chivvy the target for the duration of the spell. If the spell is cast in combat, the target automatically loses initiative and can only defend or flee.

4: Target becomes angered and frustrated at the harassment, causing them to suffer a -10 penalty to whatever it is they were attempting to do, including will or reflex saves. It is not possible to induce a botch in this manner, but initiative is automatically lost.

5: Target gets into an argument with the illusory critics, but can still function with a -5 penalty to their actions, including initiative checks and will or reflex saves.

6: Target has caught a lucky break, but they can still flub it. The target must walk away from their illusory critics and go do something else for the duration of the spell. They realize that it's just an illusion, but it's so vicious and snide that they must actively ignore it to the exclusion of all else. In combat, the target may retreat with no penalties to parry or dodge rolls, and saves are made normally. If they return to the situation prior to the end of the spell, they may attempt another Will save to ignore the spell. If the fail that save, they will automatically attack as if they'd rolled a 1 on the d6.

Re: Ooooh!

Date: 2010-03-06 12:47 pm (UTC)
From: [identity profile] sythyry.livejournal.com
Owie! That's a serious attack spell!

Re: Ooooh!

From: [identity profile] ionotter.livejournal.com - Date: 2010-03-07 12:30 am (UTC) - Expand

Date: 2010-03-06 11:27 am (UTC)
From: [identity profile] hydra-velsen.livejournal.com
See Tomato

This simple spell allows one to link his or her sight to the immediate area (About 6 meters) surrounding a tomato. Although cumbersome to prepare for, as ripe, red tomatoes can be hard and messy to carry, this spell can be quite useful as one can enchant a tomato, then throw it a good distance to land in an area the incanter wishes to observe, be this through a window to spy on guards, or under the skirt of a poor-acting, but still attractive thespian on stage.

Duration: 5 minutes per level, or until bored.
Reagents: One ripe, red tomato, preferably large. Cherry tomatoes can be used, but only have one third the visibility range. Bigger is better!


Improved Enrage Dragon

Unlike its predecessor, Enrage Dragon, this spell not only causes the dragon's piles of treasure to be invisible to said dragon, but also conjures upon a red headed woman an illusion of a full suit of dragon scale swimwear, and carrying a handbag absolutely overflowing with stolen dragon treasure. It should also be mentioned that the handbag contains various stickers, all written in dragonese, bearing slogans such as "Lizard Wrangler", "Spay and Neuter Your Dragons", and the ever-popular "Here Be Geckos"

The reagents for this spell are a piece of iron pyrite and a red-headed woman neither of which are likely to be re-usable.

Speak with Scroll

This spell allows one to speak to a piece of parchment. The wizard concentrates for two turns, then gives the scroll her full attention and may begin dialogue. The scroll will listen intently to whatever the wizard has to say for the duration of the enchantment. It should be noted that this spell only allows one-way conversation, as the scroll has neither a brain nor a mouth, and would not be much of a conversationalist anyways.

Duration - 2 minutes per level. The scroll totally forgets everything it was told at the end of the spell and continues to be a normal piece of paper.

Blast of Status

This spell allows a wizard to convince everyone within a 60 foot radius that they are of a different social strata than they are. He can convince a gathering of lords that they are actually beggars crying fr a crust of bread, or a platoon of very strong soldiers that they are actually courtly ladies seeking a duke's favor.

This spell can not be selective, and everyone within the spell's radius will be affected the same. If you want someone to believe they are the king/queen, then everyone within the spell's radius will believe that they are a king/queen.

Duration - 1 hour per point of charisma.
Reagents - A crust of bread and a bread knife, and maybe some butter since it tastes better that way.

Date: 2010-03-06 12:50 pm (UTC)
From: [identity profile] sythyry.livejournal.com
Cherry tomatoes can be used, but only have one third the visibility range. Very classy indeed. I admire this sort of touch of ... magical realism? Realistic magicalism?

I think that 'Improved Enrage Dragon' spell will work brilliantly.

Date: 2010-03-06 02:11 pm (UTC)
From: [identity profile] hydra-velsen.livejournal.com
Change Tongues to Explosion

This spell is a rather interesting counter-spell to the popular "Tongues" spell (A common spell which allows one to either speak all languages, or lick flagpoles safely in winter). Change Tongues to Explosion works by simply altering the words actually emitted during speech using the normal tongues spell, so that, for instance, were one to intend to speak the phrase "I like to coddle my pet oyster" in ancient Yibbish, the phrase actually uttered would be (And do not read this aloud!), "Yix Ben Bal Xen Quasio Scorchius Megudus Yogtha Ral Be Ouchius Flambe", which every housemaid knows is the chant used to open a small portal to the plane of fire.

This is indeed a small portal, occurring just in front of the tonsils, and a tad behind the uvula, which causes the afflicted orator to suddenly gout a nine meter blast of lead-melting flame from his mouth. Although this does not harm the speaker, anyone within a 30 degree forward facing of him will suffer from ninth-degree burns and a slight discoloration of their carbonized bones.

The effects of this spell can last for up to three minutes, and every ten seconds of sustained speech while belching flames has a five per-cent chance of causing a lesser fire elemental to appear.

This spell, cast on one's self immediately after the more garden-variety Tongues spell, can also be used as an effective weapon, and has identical effects to the targetted version, except that there is a ten percent chance per ten seconds of a lesser fire elemental appearing. Reciting truly awful poetry during the spell's duration such as "The Ballad of the Lusty Goat" will raise the chances of an elemental appearing to fifty percent per ten seconds, the temperature of the flames by 1200 degrees, and when said elemental appears it will be an enraged colossal magma elemental which will attack anything resembling a poet, or a goat. A truly fantastic weapon, especially if your target is either of these!

Reagents for this spell are a handful of dry kindling and a set of earplugs, especially if the "enhanced" version is to be employed within earshot.

Stinking Ball of Good

The polar opposite to "Delicious Cube of Evil", and its only known direct counterspell. Stinking Ball of Good requires a lengthy ritual beforehand to charge a plain rubber ball with magical energies, which causes it to absorb pure goodness into itself, effectively becoming a minor, single-use artifact.

The downside (or upside, if that's what turns your crank) is that the ball becomes a slimy nodule of indescribable reeking hideousness, smelling of a mixture of sulfur, skunk rectums, rotting meat, wet dog, open latrines, and politics. No bag, container, or box can keep the odious perfume at bay, and thus having this item in your possession makes it absolutely impossible to sneak, hide, or have any friends. Even after using or discarding the item, you will continue to reek for several days, or until you take a good hot bath with soap.

To use the item, you must give it a good hard bounce on the floor, at which point it will not bounce at all, but rather crack open like an over-ripe melon, and release brilliant rays of happiness, joy, and all-pervading sense of peace and well-being. The surliest ogre can be calmed into blissful contemplation of life's wonders, and raging demons will offer the user flowers and compliments. Even the most evil creatures of all, such as toy poodles, will lose their bite to some degree, though true, uncompromising evil such as this will dull the item's immense powers, so that these beasts will merely stare at you disapprovingly, mostly due to the smell.

Duration - The item's effects last for five minutes per level of the leader of the creation ritual.

Reagents - Twelve teddy bears, eleven roses, ten bags of sugar, nine bags of spice, eight vials of everything nice, seven snails, six pails, five puppy-dog tails (not from poodles), four happy thoughts, three warm hugs, two fluffy kittens, and a rotting carcass packed with lye.

Date: 2010-03-06 07:04 pm (UTC)
From: [identity profile] sythyry.livejournal.com
Terry Prachett would be proud of you!

Date: 2010-03-06 02:42 pm (UTC)
From: (Anonymous)
Sloppy Symbol

A great spell for the mage in a hurry! This spell makes the often arduous and meticulous process of drawing symbols for rituals into a quick, easy process. The caster recites a few lines of mystical verse, followed by a few profuse apologies to any nearby spirits of magic, then has a full hour to escape notice of any offended nether-spirits which may take offense at a badly constructed magical ward.

Upon completion of the spell, the mage may put his expensive ritual chalk, dragon's bloos, crushed gemstones, and other components needed normally for crafting magical symbols of power. Instead, the mage may now employ far more easily acquired and time-saving means such as making a smiley face in the snow with his own urine or simply scrawling "I hate my life" over and over then drawing a crude circle around it. Whatever form the symbol takes is up to the mage's own artistic sense, and the symbol will acquire the full power of whatever the mage was wanting to craft, within reason. This spell will suffice for low to mid-level rituals, though higher-level ritual circles will suffer a chance of serious magical backlash, as they do not appreciate being done sloppily, especially with urine.

Reagents - A large keg of beer, several gallons of tea, a few pitchers of lemonade, or anything else which will cause the desired effect of creating plenty of wring material quickly. Otherwise anything from sand to dry leaves will work just fine. A small gift left at the ritual site is also reccomended, to keep from offending any local spirits of magic - spirits love chocolates.

Date: 2010-03-06 02:42 pm (UTC)
From: [identity profile] hydra-velsen.livejournal.com
Oh that was me again. forgot to log in :P

Date: 2010-03-06 03:06 pm (UTC)
From: [identity profile] hydra-velsen.livejournal.com
Oh and since I think this needs to be done also ------

Delicious Cube of Evil

The polar opposite to Stinking Ball of Good. Delicious Cube of Evil is an equally complex spell to its counterpart, requiring a lengthy ritual to prepare. A cube-shaped chocolate or vanilla cake is charged with absolutely and profoundly evil (though tasty!) energies. This causes the cake to emit an absolutely enticing aroma which can cause nearly anyone or anything to crave its moist deliciousness and want to eat it.

So delicious is this feast of evil that best friends will strangle eachother, soldiers will betray their king, roosters will cheat on their hens, and cats will give up their rulership of their human subjects/owners, all for a taste of the succulent moistness that is the cake of dread.

To use the item, simply unwrap the cake, resist the urge to take a bite, and lay it out in the open, and get away from it quickly, preferably while masking its luscious aroma with a bag of cow dung, or a handy Stinking Ball of Good. The cube will do the rest to any creature within a quarter mile. Beings with no sense of smell are unaffected.

Reagents include the following: Cake batter, sugar, chocolate, a lie, a quart of milk, an oven at 375 degrees, and a greater pit lord bound into the batter.

The ritual is complex, and a true denizen of the foulest evil must be cajoled into leading the ritual. Barons of Hell, cocker spaniels, and toy poodles have the greatest chance of success in creating this item successfully.

Date: 2010-03-06 07:05 pm (UTC)
From: [identity profile] sythyry.livejournal.com
*grin*

The cake is a Prince of Lies!

Date: 2010-03-06 08:24 pm (UTC)
From: [identity profile] stormydragon.livejournal.com
The True Terrible Anathem (De Il 30)

Causes the target to suddenly and fully understand the horrifyin fact that they will someday die. Existential crisis causes +20 trouble. Duration: until target becomes sufficently drunk to have +20 trouble from the effects of the alcohol.

Date: 2010-03-08 01:01 am (UTC)
From: [identity profile] sythyry.livejournal.com
The true terrible thing about this one is that it's De Il.

(no subject)

From: [identity profile] stormydragon.livejournal.com - Date: 2010-03-08 01:15 am (UTC) - Expand

Date: 2010-03-06 08:38 pm (UTC)
From: [identity profile] stormydragon.livejournal.com
The Boundless Wrath Of The Weird Wizard (Cr He Su 20)

S. will spend the next P/5 days constantly finding brightly colored yellow bits of paper stuck to various things upon which are scribbled various passive-aggresive notes itemizing what C. sees as S.'s numerous and varied short-comings as a persons.

Date: 2010-03-08 01:01 am (UTC)
From: [identity profile] sythyry.livejournal.com
The excellent smirk!

Date: 2010-03-06 08:45 pm (UTC)
From: [identity profile] stormydragon.livejournal.com
The Fast Despair Of Donald Duck (Mu Te Me 10)

Allows C. (and everyone nearby) to avoid a long screaming fit by S. It will appear to onlookers that S. is "fast forwarding" causing them to get to the end of the rant P/5 times as fast as they would have otherwise. S. will still enjoy all of the emotional catharisis they would have had if everyone had actually listened attentively to the raving.

The spell's weirdly low complexity is due to the fact the gods are annoyed by the amount of time primes waste complaining to each other about the poor divine management of the World Tree and are just as happy to get the ranting over with.
Edited Date: 2010-03-06 08:48 pm (UTC)

Date: 2010-03-06 10:55 pm (UTC)
From: [identity profile] terrycloth.livejournal.com
Locate Dislocation Ke [Su] Lo 10 - Better known as 'find the pocket worlds'.

Terrible Wrath - 5th level wiz/sorc, 3rd level bard, an improved version of the 3rd level spell Rage, that lasts 1 hour per level and doubles the bonuses and penalties.

Inflict Minor Traps - 0th level cleric orison, for one round the object or square touched deals 1d4 damage to the first person that touches it (other than the caster). Special: Clerics with the Trap domain can spontaneously convert to this spell.

False Skin of Acid - Cr Aq 10, range self, duration conc., deals P/10 damage per turn to anything touching C while he concentrates. Good for breaking out of ropes and such, not so good for grappling.

Judicious Tempest - Cr Ai Sp 25, like Awful Winds except that it (mindfully) affects only enemies of the caster.

Major Curse Vision - Detects all negative magical effects on the targets and tells what they do, including any special conditions for ending them, if the caster passes a caster level check equal to the target spell's caster level +11.

Spectral Swarm of Augury - 5th level cleric spell, tells whether anything inside 'long' range is likely to be good or bad for the caster in the next half hour, using the normal rules for Augury, using a swarm of red and green floating lights that hover near the sources of weal or woe.

Blast of Status - 3rd level cleric spell, deals 1d4 damage per level to creatures of the same alignment as the caster, doubled if the cleric is of superior rank in the same organization.

Improved Oust Food - Ru Co 20, levitates all tiny animals in short range, extracting them from their nests, for the *really* lazy sleeth hunter.

Speak With Scroll - We actually had this in a Shadake game -- it animates a book so that you can ask it questions about its content instead of having to read it yourself.

Improved Enrage Dragon - 6th level Bard spell. Unlike Enrage Dragon, and Lesser Enrage Dragon, this spell target's the dragon's wrath at someone other than the caster.

Date: 2010-03-08 12:34 am (UTC)
From: [identity profile] baxil.livejournal.com
> Spectral Swarm of Augury

> Improved Enrage Dragon

As they say on the Internets: You, sir, are made of win.

(no subject)

From: [identity profile] sythyry.livejournal.com - Date: 2010-03-08 01:02 am (UTC) - Expand

Date: 2010-03-07 05:44 am (UTC)
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
From: [personal profile] zeeth_kyrah
Unusual Beam -- Class: Meta-magic, Rank 0. This beam meta-spell is unusual: it causes your altered spell's beam to travel in squiggles instead of a straight line. You retain control over your targeted endpoint, but none over the path your beam takes to get there. This can be potentially good for shooting around corners, but you must still be able to see around the corner.

The Petulant Binding -- (Mu He Sp 30): This spell causes a particular knot or lashing made of cord or rope of any kind to complain mindfully about its treatment; if someone attempts to remove it, it can resist the attempt with the caster's P/10 while shouting for aid. It normally lasts for P hours, but can be made stronger by freshly oiling the rope during casting to improve water resistance (as well as the rope's overall strength).

Jar Cone -- Cantrip; Lv 0, Casting time 0, AoE 5ft: causes any nearby cone-shaped object in the area of effect, including any on the caster's person, to be knocked against as if the caster had stumbled and hit it with his elbow. Damage is as an unarmed attack using caster's base Strength, while direction and location of impact on the cone is at the discretion of the GM. Cone-shaped objects include (but are not limited to) many wizard's caps, beakers or alembics with circular bottoms and tapered sides (including some potion bottles), most funnels, certain spell components, pine cones, garden gnome statues, and bell-bottom pants. Carrots are not normally cone-shaped but in fact are primarily stick-shaped.

Date: 2010-03-07 05:53 am (UTC)
vik_thor: (puma)
From: [personal profile] vik_thor
27. Menacing Pattern Of Rope

(Cr) Mu Su He Il Me 20

C. casts this on a rope, then applies it to a vertical surface (most commonly a door.) [Part of the effect of the spell is that the rope becomes sticky to nonCorpador material]
Once the last part of the rope is applied to the surface, anyone who sees it will have a feeling of menace. (similar to if a big, burly guard was standing at the door.)
The Creoc variant creates the rope.

Duration is P days.

Edited Date: 2010-03-07 05:54 am (UTC)

Date: 2010-03-07 06:26 pm (UTC)
From: [identity profile] zhaleskra.livejournal.com
Jar Cone (Mu Ru Ma Lo 30)
This spell causes any cone shaped effect to be knocked off course by P degrees in the direction of C.'s choosing. Depending on how many degrees the cone shaped effect is knocked off course, the cone could be directed back at its C.
[Range: short, Speed: fast, Dur: instant, Resist: hard]

Date: 2010-03-07 06:57 pm (UTC)
From: [identity profile] stormydragon.livejournal.com
Jar Cone (Cr Ru Du 30)

Causes everyone within a 60% x (20 + P) foot cone in front of C is pelted with numerous squat glass bottles. For game purposes this is modelled as P sling bullet attacks being randomly divided between the various people within the target area.

Date: 2010-03-07 07:04 pm (UTC)
From: [identity profile] zhaleskra.livejournal.com
That complexity seems rather . . . generous for Durudor. Isn't Durudor the art with only one "5"?

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Date: 2010-03-07 07:12 pm (UTC)
From: [identity profile] zhaleskra.livejournal.com
Improved Arouse Explosion (Ru Co 55)
This spell is Wet Surprise taken all the way up to 11. Rather than a single orgasm, S. has P/5+s6 sudden, large orgasms for each action the spell lasts. Despite the surprise, S. does feel aroused while under this spell. Trouble 10 and three extra botch dice until S. gets cleaned up.

Date: 2010-03-08 01:03 am (UTC)
From: [identity profile] sythyry.livejournal.com
Ow! Ow, ow, ow ow ow!

(no subject)

From: [identity profile] zhaleskra.livejournal.com - Date: 2010-03-08 01:55 am (UTC) - Expand

Locate Dislocation

Date: 2010-03-07 08:10 pm (UTC)
From: [identity profile] kensaro.livejournal.com
Allows the target of the spell to see where spells like teleportation and dimention door have been used in the past.

Re: Locate Dislocation

Date: 2010-03-08 02:00 am (UTC)
From: [identity profile] zhaleskra.livejournal.com
(Ke Me Co 35)

The obvious version, and one of the less obviously evil uses of Mentador. Now if only Pararnenzu was less Orrenish about zir Art. Anyway, this spell allows C. to locate all dislocated bones in S.'s body. It's Kennoc and Mentador? What were the gods thinking?!

Date: 2010-03-07 10:25 pm (UTC)
From: [identity profile] baxil.livejournal.com
I see a lot of classic gaming systems not represented here! Time to strike a blow for the underdogs!

31. True Walk-on Doom*
Level 15 Earth Warlock Spell
Range: 1 mile per caster level.
Duration: 1 minute per caster level.
Saving Throw: Target: Standard; Others: Special.
P.P.E. Cost: 1000

This enchantment is one of the most terrifying creations of the Federation of Magic's Alistair Dunscon, in the latter years of his reign (when the insanity that would later overtake him was limited mostly to his juvenile naming conventions and his hideous giggling while watching the effects of his spells).

The spell's target is a single being, who immediately grows to such an immense size that they become a G.D.C. creature. G.D.C. is like M.D.C. except a million times more awesome. Any successful attack from the target creature automatically kills any S.D.C. or M.D.C. creature, and any counterattack with less than G.D.C. weapons effectively does nothing.

However, the target's equipment does not scale up with them. This has two effects: (1) The only attack they can make is by stomping targets with their impossibly huge feet. This attack can only be dodged, at a -10 penalty. (2) If the target's P.B. is 12 or less, onlookers must save vs. a Horror Factor of (20 - P.B.) or vomit; and if the target's P.B. is 20 or more, onlookers must save vs. (reverse) Horror Factor of (P.B. - 10) or be stunned and unable to do anything but stare.

At the end of the duration, the spell target dies.

Note that if your campaign already uses G.D.C., you can increase the spell cost x100 to turn the target into a T.D.C. creature instead, which is SUPER mega awesome times a BILLION, and so incredibly huge that if they ever jump they are sucked into the vacuum of space and lost forever.

--
* I took the liberty of correcting the spell name, as clearly the punctuation must have been corrupted during reverse translation from te reo.
Edited Date: 2010-03-08 12:37 am (UTC)

Date: 2010-03-08 01:05 am (UTC)
From: [identity profile] sythyry.livejournal.com
[Bard smirks at 'a million times more awesome']

Date: 2010-03-07 10:52 pm (UTC)
From: [identity profile] baxil.livejournal.com
Continuing with some underrepresented gaming systems ...

24. The Niobium Malediction
(Transformation Manipulation)
Drain: M2 Type: Physical Duration: Sustained
Special Effect: This spell, the bane of deckers everywhere, is gaining in popularity among wagemages. By throwing a handful of metallic dust at the target and chanting this spell, the magician can transmute all of the subject's carried, worn or implanted metal into a special high-strength alloy. While this does increase the Impact Rating of all the subject's armor by 3, it also has a more serious ill effect -- the alloy thus produced is a superconductor. This instantly drops the electrical resistance of the metal to almost zero.
Any implants that interface with the subject's brain -- which send carefully measured amounts of electricity to compensate for the wires' resistance -- suddenly overload the subject's central nervous system with electrical shocks. Make an Unresisted Success Test, using the rating of the implant for the number of dice and the decker's Body Rating for the Target Number. Each success is a Light Wound. This continues every round until the spell ends or the subject finds a way to disable their implants.

Date: 2010-03-08 01:05 am (UTC)
From: [identity profile] sythyry.livejournal.com
Shadowrun?

Date: 2010-03-07 11:36 pm (UTC)
From: [identity profile] baxil.livejournal.com
Here's an underappreciated gaming system that goes WAY the heck back!

(Also, as an aside, isn't "56. Extradite Miso" really just a synonym for "32. Improved Oust Food"?)

16.Repel Vacation
Expert Spell
Spell Point Cost: 15
This spell can be used whenever your target seems to be in danger of accomplishing their goals and sashaying off to some beach dimension to sip fruity drinks with little froofy umbrellas. After all, there's nothing more annoying than a guy who sends you postcards saying "Miss you - wish you were here!" while you're up to your ankles in Disgustingly Cute Furry Things armed only with a Short Nasty Pointy Thing and a rusty potato peeler.

The spell causes its target to suffer from a temporary reverse "It'd Take A Miracle!" Effect. The Bartender may think of the most outlandish possible thing that would prevent the target from accomplishing his/her/its objectives, and introduce that thing into the current plot.

Date: 2010-03-08 01:06 am (UTC)
From: [identity profile] sythyry.livejournal.com
... Expert spell, spell points, and The Bartender. What system is this?

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