OOC - magic homework for you!
Mar. 5th, 2010 10:37 pmYour assignment, if you choose to accept it, is to pick (by whatever means appeal to you) one or more spells on the following list of spell names (kindly supplied by Mx Flame) and write suitable descriptions of them in the gaming or magical system of your choice.
Should you choose not to accept this assignment, seven domestic pigeons will not be harmed.
- Locate Dislocation
- Terrible Wrath
- Inflict Minor Traps
- Stinking Ball Of Good
- The True Terrible Anathema
- The Lesser Liturgy Of The Evil Eye
- False Skin Of Acid
- Judicious Tempest
- Doomed Spray
- Greater Doom Terminate
- Major Curse Vision
- Unusual Beam
- Transmute Binding To Energy
- Rust Self
- Improved Swarm Of Corneas
- Repel Vacation
- Dominate Krypton
- Change Tongues To Explosion
- Spectral Swarm Of Augury
- Speak With Healing
- Transmute Fear To Winds
- The Petulant Binding
- Improved Arouse Explosion
- The Niobium Malediction
- Supreme Cloud
- Sloppy Symbol
- Menacing Pattern Of Rope
- Pomegranite-Eating Shield
- Prophet's Pattern Of Eyes
- Blast Of Status
- True Walk On Doom
- Improved Oust Food
- Pattern Of Emotions And Helping And Fear
- Mass Invisibility To Venom
- Pilgrim's Swarm
- Hapless Blast
- Dr. Michael Sauron's Cage Of Wilting
- The Boundless Wrath Of The Weird Wizard
- Minor Inflict Respectable Wonton Soup
- Limited Wheel Of Anguish
- See Tomato
- Resistance Globe To Vulnerability To Status
- Beautiful Icosahedron Of Snares And Pits
- False Blast Of Vegetables
- Breathe Hash Browns
- Jar Cone
- Speak With Scroll
- Spray Of Living
- Minor Shield Of Immunity To Blurring
- The Fast Despair Of Donald Duck
- Minor Dark Foul Up Ice
- Improved Restoration Circle Against
- Disruption Tether
- False Orgone Nimbus
- Diminish Grouse
- Extradite Miso
- Artsy-Fartsy Storm
- Improved Enrage Dragon
- The Minor Maddening Bane
- Major Minor Blade Of Dwarf's Constitution
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Date: 2010-03-06 04:06 am (UTC)And if anyone does write up Minor Shield of Immunity to Blurring, I want a few.
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Date: 2010-03-06 04:28 am (UTC)Minor Shield of Immunity to Blurring prevents distortions of the image of the subject. This can be used, for example, to unconceal people whose identity is being protected on television. Unlike Major Shield of Immunity to Blurring, this does not also protect against drunkenness, or against misperceptions due to drunkenness.
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Date: 2010-03-06 04:42 am (UTC)One of the PCs in my Fireborn campaign has a Ring of Improved Enrage Dragon. I am not even kidding. It sends her scion character berserk, thanks to her connection with the dragon soul she is a reincarnation of, and in the process, basically gives her a +1 level bonus.
(The only way to snap her out of it, though, is to break a magic plate over her head. Long story.)
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Date: 2010-03-06 04:44 am (UTC)no subject
Date: 2010-03-06 05:03 am (UTC)A piece of fruit upon which the spell is cast will appear to everyone to be a tomato. It is an unusually fine-looking tomato, but the illusion is visual only. The fruit's smell, taste and texture are unchanged. One of the less useful spells, originally created to gratify an unbalanced wizard's desire to win a garden show by cheating. (Range: short, Dur: build, Power: P/5 hours, Resist: na)
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Date: 2010-03-06 05:08 am (UTC)As this spell can be cast almost effortlessly by even a near-amateur, and affects such a large number of creatures, it quickly found it's way from it's origin as an elaborate prank into the hands of magicians servicing farmers, where it is in the midst of revolutionising the meat industry.
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Date: 2010-03-06 05:11 am (UTC)-Level Zero, Divine or Arcane.
-Affects all grouse in a 30-foot burst.
-Duration: A month.
-Available to all spellcasting classes, including NPC spellcasting classes.
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Date: 2010-03-06 05:18 am (UTC)The Skies Clear, Angels Appear, and you breath glows with intense light. All nearby are in awe.
Daily
Standard Action Close Blast 10
Effect: Make a Diplomacy Check vs. Targets Will Defense. Those hit may not attack you, or include you in the area of an attack (save ends). This Power does not include Auras.
Special: You must be trained in Diplomacy and History.
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Date: 2010-03-06 05:19 am (UTC)... I am such a monster. *cry!*
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Date: 2010-03-06 05:52 am (UTC)When cast using a specially prepared piece of the correct type of metal, some of the nuclear binding energy in the metal is transmuted to energy. The efficiency of conversion is typically quite low, but will still result in an explosion sufficient to destroy a mid-sized city. The ritual itself is expensive and complicated, requiring vast installations of magical apparatus and hordes of magicians. A successful casting will result in a metal egg held inside of a special container, which may then be delivered by any practical means to a target that one wishes to destroy. Because of the extreme expense of the ritual and rarity of the components, its use is typically limited to larger governments on metal-rich worlds.
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Date: 2010-03-06 06:16 am (UTC)See Tomato: Human Power
This power allows you to be able to see anyone with a looks of 6 or higher, no matter where they are hiding, through mall crowds, in lockers, in the stands in the middle of a big game. You just are that good at finding the hot ones.
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Date: 2010-03-06 06:20 am (UTC)Made by an obsessed Rassimel toy maker with an unhealthy likeness for Locador, this item is whispered about only by the darkest of Locador wizards. It has the appearance of a black and gold isocahedron and radiates massive amounts of Locador magic. Mere possession of the item makes Locador spells immensely powerful (+7 knack to Lo, 20+2s20 to power rolls involving Lo, must be touching the body). It feels warm and living to the touch. Tapping on the various facets releases sounds of pure horror. No one knows the precise key(s) to open it, but rumor has it that if it is figured out it opens a gate directly to the realm of "Here" and calls his direct attention for a boon.
However, the isocahedron inflicts much mental damage upon the possessor. The longer the item is possessed the more the character takes on the dark and peculiar tastes of "Here." Also, possessing this item tends to get the attention of "Here", and especially his servitors who seek to regain the one of their kind that has been transformed into this item.
(Why yes, it is a World Tree version of the Lament Configuration. Why do you ask? :) )
Ooooh!
Date: 2010-03-06 07:25 am (UTC)Lvl: 4
AOE: 1 +1 targets per every 3 levels of caster above 7th.
Save: Will negates
DC: (10 + caster level + stat bonus + skill bonus)
Duration: 1 round + 1 per 3 levels above 7th
Creates an illusion of a group of critics whom the target knows and respects as authority figures, but only they can see and hear. To everyone else not affected by the spell, those affected appear to be arguing or fighting with thin air.
The illusory crowd begins to critique the target in a very condescending tone of voice and snide mannerisms, pointing out flaws in clothing, armor, fighting technique, spell casting or just about anything the target is doing. The illusory crowd appears to be very relaxed and quite amused with whatever efforts the target is performing.
If the caster has knowledge of the actions the target is attempting to perform, they may add their skill bonus to the difficulty class of the will save. For example, if the target is attempting to translate a letter, and the caster has 5 ranks in languages, they may add those ranks to the DC level.
However, the target may subtract as many points from the DC score as they have ranks in the subject. In the above example, if the target has 5 ranks, the caster gets no bonus. If they have 8 ranks, the target gets a +3 bonus to their initial save. But if they have only 3, then the caster only gets +2 instead of 5. If the target is being criticized for something they have no ranks, the caster gets to use their full bonus.
If the target makes their Will save, they may ignore the spell completely and carry on normally with no ill effects.
If the target fails, roll 1d6 to determine how they react to the illusion. Target may add their Int modifier, or subtract if they have a penalty. If the initial save is a botch, they automatically take the worst possible action.
1: Target attacks the illusory critics with their bare hands in a blind fury, ignoring everything else for the duration of the spell. The critics can easily dodge, parry or otherwise counter any attacks, ensuring the target remains totally enraged. Since the target is completely engaged with the illusion, they are considered helpless and cannot defend themselves.
2: Target begins screaming and ranting at the illusory critics, barely restraining themselves from physical violence, but positively frothing mad otherwise. The illusory critics will fight back verbally, taking knowledge from the target's mind to craft effective ripostes. The argument will be so vehement that guards or law enforcement will take interest, along with any bystanders in the area. If attacked while arguing, the target will consider this an escalation and attack the illusory critics as per 1.
3: Target is completely ashamed of themselves and begins to apologize, fumbling whatever task they were attempting. Casters could spill their components, warriors may fumble their swords, rouges might break their lockpicks. The illusory critics will continue to harangue and chivvy the target for the duration of the spell. If the spell is cast in combat, the target automatically loses initiative and can only defend or flee.
4: Target becomes angered and frustrated at the harassment, causing them to suffer a -10 penalty to whatever it is they were attempting to do, including will or reflex saves. It is not possible to induce a botch in this manner, but initiative is automatically lost.
5: Target gets into an argument with the illusory critics, but can still function with a -5 penalty to their actions, including initiative checks and will or reflex saves.
6: Target has caught a lucky break, but they can still flub it. The target must walk away from their illusory critics and go do something else for the duration of the spell. They realize that it's just an illusion, but it's so vicious and snide that they must actively ignore it to the exclusion of all else. In combat, the target may retreat with no penalties to parry or dodge rolls, and saves are made normally. If they return to the situation prior to the end of the spell, they may attempt another Will save to ignore the spell. If the fail that save, they will automatically attack as if they'd rolled a 1 on the d6.
no subject
Date: 2010-03-06 11:27 am (UTC)This simple spell allows one to link his or her sight to the immediate area (About 6 meters) surrounding a tomato. Although cumbersome to prepare for, as ripe, red tomatoes can be hard and messy to carry, this spell can be quite useful as one can enchant a tomato, then throw it a good distance to land in an area the incanter wishes to observe, be this through a window to spy on guards, or under the skirt of a poor-acting, but still attractive thespian on stage.
Duration: 5 minutes per level, or until bored.
Reagents: One ripe, red tomato, preferably large. Cherry tomatoes can be used, but only have one third the visibility range. Bigger is better!
Improved Enrage Dragon
Unlike its predecessor, Enrage Dragon, this spell not only causes the dragon's piles of treasure to be invisible to said dragon, but also conjures upon a red headed woman an illusion of a full suit of dragon scale swimwear, and carrying a handbag absolutely overflowing with stolen dragon treasure. It should also be mentioned that the handbag contains various stickers, all written in dragonese, bearing slogans such as "Lizard Wrangler", "Spay and Neuter Your Dragons", and the ever-popular "Here Be Geckos"
The reagents for this spell are a piece of iron pyrite and a red-headed woman neither of which are likely to be re-usable.
Speak with Scroll
This spell allows one to speak to a piece of parchment. The wizard concentrates for two turns, then gives the scroll her full attention and may begin dialogue. The scroll will listen intently to whatever the wizard has to say for the duration of the enchantment. It should be noted that this spell only allows one-way conversation, as the scroll has neither a brain nor a mouth, and would not be much of a conversationalist anyways.
Duration - 2 minutes per level. The scroll totally forgets everything it was told at the end of the spell and continues to be a normal piece of paper.
Blast of Status
This spell allows a wizard to convince everyone within a 60 foot radius that they are of a different social strata than they are. He can convince a gathering of lords that they are actually beggars crying fr a crust of bread, or a platoon of very strong soldiers that they are actually courtly ladies seeking a duke's favor.
This spell can not be selective, and everyone within the spell's radius will be affected the same. If you want someone to believe they are the king/queen, then everyone within the spell's radius will believe that they are a king/queen.
Duration - 1 hour per point of charisma.
Reagents - A crust of bread and a bread knife, and maybe some butter since it tastes better that way.
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Date: 2010-03-06 12:44 pm (UTC)no subject
Date: 2010-03-06 12:46 pm (UTC)no subject
Date: 2010-03-06 12:46 pm (UTC)Re: Ooooh!
Date: 2010-03-06 12:47 pm (UTC)no subject
Date: 2010-03-06 12:47 pm (UTC)no subject
Date: 2010-03-06 12:47 pm (UTC)no subject
Date: 2010-03-06 12:47 pm (UTC)no subject
Date: 2010-03-06 12:50 pm (UTC)I think that 'Improved Enrage Dragon' spell will work brilliantly.
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Date: 2010-03-06 02:11 pm (UTC)This spell is a rather interesting counter-spell to the popular "Tongues" spell (A common spell which allows one to either speak all languages, or lick flagpoles safely in winter). Change Tongues to Explosion works by simply altering the words actually emitted during speech using the normal tongues spell, so that, for instance, were one to intend to speak the phrase "I like to coddle my pet oyster" in ancient Yibbish, the phrase actually uttered would be (And do not read this aloud!), "Yix Ben Bal Xen Quasio Scorchius Megudus Yogtha Ral Be Ouchius Flambe", which every housemaid knows is the chant used to open a small portal to the plane of fire.
This is indeed a small portal, occurring just in front of the tonsils, and a tad behind the uvula, which causes the afflicted orator to suddenly gout a nine meter blast of lead-melting flame from his mouth. Although this does not harm the speaker, anyone within a 30 degree forward facing of him will suffer from ninth-degree burns and a slight discoloration of their carbonized bones.
The effects of this spell can last for up to three minutes, and every ten seconds of sustained speech while belching flames has a five per-cent chance of causing a lesser fire elemental to appear.
This spell, cast on one's self immediately after the more garden-variety Tongues spell, can also be used as an effective weapon, and has identical effects to the targetted version, except that there is a ten percent chance per ten seconds of a lesser fire elemental appearing. Reciting truly awful poetry during the spell's duration such as "The Ballad of the Lusty Goat" will raise the chances of an elemental appearing to fifty percent per ten seconds, the temperature of the flames by 1200 degrees, and when said elemental appears it will be an enraged colossal magma elemental which will attack anything resembling a poet, or a goat. A truly fantastic weapon, especially if your target is either of these!
Reagents for this spell are a handful of dry kindling and a set of earplugs, especially if the "enhanced" version is to be employed within earshot.
Stinking Ball of Good
The polar opposite to "Delicious Cube of Evil", and its only known direct counterspell. Stinking Ball of Good requires a lengthy ritual beforehand to charge a plain rubber ball with magical energies, which causes it to absorb pure goodness into itself, effectively becoming a minor, single-use artifact.
The downside (or upside, if that's what turns your crank) is that the ball becomes a slimy nodule of indescribable reeking hideousness, smelling of a mixture of sulfur, skunk rectums, rotting meat, wet dog, open latrines, and politics. No bag, container, or box can keep the odious perfume at bay, and thus having this item in your possession makes it absolutely impossible to sneak, hide, or have any friends. Even after using or discarding the item, you will continue to reek for several days, or until you take a good hot bath with soap.
To use the item, you must give it a good hard bounce on the floor, at which point it will not bounce at all, but rather crack open like an over-ripe melon, and release brilliant rays of happiness, joy, and all-pervading sense of peace and well-being. The surliest ogre can be calmed into blissful contemplation of life's wonders, and raging demons will offer the user flowers and compliments. Even the most evil creatures of all, such as toy poodles, will lose their bite to some degree, though true, uncompromising evil such as this will dull the item's immense powers, so that these beasts will merely stare at you disapprovingly, mostly due to the smell.
Duration - The item's effects last for five minutes per level of the leader of the creation ritual.
Reagents - Twelve teddy bears, eleven roses, ten bags of sugar, nine bags of spice, eight vials of everything nice, seven snails, six pails, five puppy-dog tails (not from poodles), four happy thoughts, three warm hugs, two fluffy kittens, and a rotting carcass packed with lye.
no subject
Date: 2010-03-06 02:42 pm (UTC)A great spell for the mage in a hurry! This spell makes the often arduous and meticulous process of drawing symbols for rituals into a quick, easy process. The caster recites a few lines of mystical verse, followed by a few profuse apologies to any nearby spirits of magic, then has a full hour to escape notice of any offended nether-spirits which may take offense at a badly constructed magical ward.
Upon completion of the spell, the mage may put his expensive ritual chalk, dragon's bloos, crushed gemstones, and other components needed normally for crafting magical symbols of power. Instead, the mage may now employ far more easily acquired and time-saving means such as making a smiley face in the snow with his own urine or simply scrawling "I hate my life" over and over then drawing a crude circle around it. Whatever form the symbol takes is up to the mage's own artistic sense, and the symbol will acquire the full power of whatever the mage was wanting to craft, within reason. This spell will suffice for low to mid-level rituals, though higher-level ritual circles will suffer a chance of serious magical backlash, as they do not appreciate being done sloppily, especially with urine.
Reagents - A large keg of beer, several gallons of tea, a few pitchers of lemonade, or anything else which will cause the desired effect of creating plenty of wring material quickly. Otherwise anything from sand to dry leaves will work just fine. A small gift left at the ritual site is also reccomended, to keep from offending any local spirits of magic - spirits love chocolates.
no subject
Date: 2010-03-06 02:42 pm (UTC)