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Your assignment, if you choose to accept it, is to pick (by whatever means appeal to you) one or more spells on the following list of spell names (kindly supplied by Mx Flame) and write suitable descriptions of them in the gaming or magical system of your choice.

Should you choose not to accept this assignment, seven domestic pigeons will not be harmed.

  1. Locate Dislocation
  2. Terrible Wrath
  3. Inflict Minor Traps
  4. Stinking Ball Of Good
  5. The True Terrible Anathema
  6. The Lesser Liturgy Of The Evil Eye
  7. False Skin Of Acid
  8. Judicious Tempest
  9. Doomed Spray
  10. Greater Doom Terminate
  11. Major Curse Vision
  12. Unusual Beam
  13. Transmute Binding To Energy
  14. Rust Self
  15. Improved Swarm Of Corneas
  16. Repel Vacation
  17. Dominate Krypton
  18. Change Tongues To Explosion
  19. Spectral Swarm Of Augury
  20. Speak With Healing
  21. Transmute Fear To Winds
  22. The Petulant Binding
  23. Improved Arouse Explosion
  24. The Niobium Malediction
  25. Supreme Cloud
  26. Sloppy Symbol
  27. Menacing Pattern Of Rope
  28. Pomegranite-Eating Shield
  29. Prophet's Pattern Of Eyes
  30. Blast Of Status
  31. True Walk On Doom
  32. Improved Oust Food
  33. Pattern Of Emotions And Helping And Fear
  34. Mass Invisibility To Venom
  35. Pilgrim's Swarm
  36. Hapless Blast
  37. Dr. Michael Sauron's Cage Of Wilting
  38. The Boundless Wrath Of The Weird Wizard
  39. Minor Inflict Respectable Wonton Soup
  40. Limited Wheel Of Anguish
  41. See Tomato
  42. Resistance Globe To Vulnerability To Status
  43. Beautiful Icosahedron Of Snares And Pits
  44. False Blast Of Vegetables
  45. Breathe Hash Browns
  46. Jar Cone
  47. Speak With Scroll
  48. Spray Of Living
  49. Minor Shield Of Immunity To Blurring
  50. The Fast Despair Of Donald Duck
  51. Minor Dark Foul Up Ice
  52. Improved Restoration Circle Against
  53. Disruption Tether
  54. False Orgone Nimbus
  55. Diminish Grouse
  56. Extradite Miso
  57. Artsy-Fartsy Storm
  58. Improved Enrage Dragon
  59. The Minor Maddening Bane
  60. Major Minor Blade Of Dwarf's Constitution

Ooooh!

Date: 2010-03-06 07:25 am (UTC)
From: [identity profile] ionotter.livejournal.com
Artsy-Fartsy Storm: (Enchantment/Illusion)
Lvl: 4
AOE: 1 +1 targets per every 3 levels of caster above 7th.
Save: Will negates
DC: (10 + caster level + stat bonus + skill bonus)
Duration: 1 round + 1 per 3 levels above 7th

Creates an illusion of a group of critics whom the target knows and respects as authority figures, but only they can see and hear. To everyone else not affected by the spell, those affected appear to be arguing or fighting with thin air.

The illusory crowd begins to critique the target in a very condescending tone of voice and snide mannerisms, pointing out flaws in clothing, armor, fighting technique, spell casting or just about anything the target is doing. The illusory crowd appears to be very relaxed and quite amused with whatever efforts the target is performing.

If the caster has knowledge of the actions the target is attempting to perform, they may add their skill bonus to the difficulty class of the will save. For example, if the target is attempting to translate a letter, and the caster has 5 ranks in languages, they may add those ranks to the DC level.

However, the target may subtract as many points from the DC score as they have ranks in the subject. In the above example, if the target has 5 ranks, the caster gets no bonus. If they have 8 ranks, the target gets a +3 bonus to their initial save. But if they have only 3, then the caster only gets +2 instead of 5. If the target is being criticized for something they have no ranks, the caster gets to use their full bonus.

If the target makes their Will save, they may ignore the spell completely and carry on normally with no ill effects.

If the target fails, roll 1d6 to determine how they react to the illusion. Target may add their Int modifier, or subtract if they have a penalty. If the initial save is a botch, they automatically take the worst possible action.

1: Target attacks the illusory critics with their bare hands in a blind fury, ignoring everything else for the duration of the spell. The critics can easily dodge, parry or otherwise counter any attacks, ensuring the target remains totally enraged. Since the target is completely engaged with the illusion, they are considered helpless and cannot defend themselves.

2: Target begins screaming and ranting at the illusory critics, barely restraining themselves from physical violence, but positively frothing mad otherwise. The illusory critics will fight back verbally, taking knowledge from the target's mind to craft effective ripostes. The argument will be so vehement that guards or law enforcement will take interest, along with any bystanders in the area. If attacked while arguing, the target will consider this an escalation and attack the illusory critics as per 1.

3: Target is completely ashamed of themselves and begins to apologize, fumbling whatever task they were attempting. Casters could spill their components, warriors may fumble their swords, rouges might break their lockpicks. The illusory critics will continue to harangue and chivvy the target for the duration of the spell. If the spell is cast in combat, the target automatically loses initiative and can only defend or flee.

4: Target becomes angered and frustrated at the harassment, causing them to suffer a -10 penalty to whatever it is they were attempting to do, including will or reflex saves. It is not possible to induce a botch in this manner, but initiative is automatically lost.

5: Target gets into an argument with the illusory critics, but can still function with a -5 penalty to their actions, including initiative checks and will or reflex saves.

6: Target has caught a lucky break, but they can still flub it. The target must walk away from their illusory critics and go do something else for the duration of the spell. They realize that it's just an illusion, but it's so vicious and snide that they must actively ignore it to the exclusion of all else. In combat, the target may retreat with no penalties to parry or dodge rolls, and saves are made normally. If they return to the situation prior to the end of the spell, they may attempt another Will save to ignore the spell. If the fail that save, they will automatically attack as if they'd rolled a 1 on the d6.

Re: Ooooh!

Date: 2010-03-06 12:47 pm (UTC)
From: [identity profile] sythyry.livejournal.com
Owie! That's a serious attack spell!

Re: Ooooh!

Date: 2010-03-07 12:30 am (UTC)
From: [identity profile] ionotter.livejournal.com
Attack spell? Oh, most certainly, if you'd care to use it in physical combat, but consider it for use in political combat?

Consider just how useful it would be to cast upon your worst enemy in the Imperial Court, while Their Royal Highness is holding a royal banquet? Or some other official function?

If carefully applied from a discrete location, one could effectively end someone's political career. Perhaps even their life if the guards were suitably disturbed by the display?

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