City Musings: Economy
Apr. 9th, 2011 10:41 amThis is a hard question. What sort of economic foundation should a Sythyry-built city have?
Assume, arguendo, that the city is floating in the air not too far from Vheshrame --- something like a skyboat, and something like a sky-bridge city (like Oorah Thrassen). So it will have no natural resources whatever. It may have quasi-natural resources: I could, for example, build rooms in which one could grow crops, with labor.
I could also, in principle, support the whole city myself -- well, for a small city, a village perhaps. I don't much want to. A cityful of sycophants and clients and people who live by accepting gifts from me seems a bit off. Also I would probably have to spend all my mornings doing high-price enchantments -- as it is, I spend half them doing that sort and half doing ones for fun or emergency -- and that would not please me much.
A city of crafters would work fine. Oorah Thrassen is somewhat like that. I can't, however, import a pile of master-whittlers or master-clockmakers or something. I might be able to find one or two masters who want to move to a new Ketherian citylet and start a guild-chapter and craft-lineage there. It may take decades to get established, and we will need other things in the meantime.... but this seems like a good long-term approach. What crafts, though? Of course it depends somewhat on what crafters are available, but I could court, oh, a certain glassmaker, or tailor, or this or that.
I'm sure there's a lot I'm not thinking of, too.
This will be difficult, I suspect. I have appreciated your thoughts on other topics; I would appreciate them on this one, perhaps even more.
Assume, arguendo, that the city is floating in the air not too far from Vheshrame --- something like a skyboat, and something like a sky-bridge city (like Oorah Thrassen). So it will have no natural resources whatever. It may have quasi-natural resources: I could, for example, build rooms in which one could grow crops, with labor.
I could also, in principle, support the whole city myself -- well, for a small city, a village perhaps. I don't much want to. A cityful of sycophants and clients and people who live by accepting gifts from me seems a bit off. Also I would probably have to spend all my mornings doing high-price enchantments -- as it is, I spend half them doing that sort and half doing ones for fun or emergency -- and that would not please me much.
A city of crafters would work fine. Oorah Thrassen is somewhat like that. I can't, however, import a pile of master-whittlers or master-clockmakers or something. I might be able to find one or two masters who want to move to a new Ketherian citylet and start a guild-chapter and craft-lineage there. It may take decades to get established, and we will need other things in the meantime.... but this seems like a good long-term approach. What crafts, though? Of course it depends somewhat on what crafters are available, but I could court, oh, a certain glassmaker, or tailor, or this or that.
I'm sure there's a lot I'm not thinking of, too.
This will be difficult, I suspect. I have appreciated your thoughts on other topics; I would appreciate them on this one, perhaps even more.
Passione
Date: 2011-07-12 02:51 pm (UTC)io proverei a argomentare su a proposito di una cosa che forse e' tanto fuori tema, ma eppure io mi piace pensare che un po di OT sara' tollerata. Sono un teenager di 18 anni, con una grande amore per [url=http://www.bloggatore.com/blog.php?user=cannabis¬e=1639]semi di marijuana[/url] e voglio condividere questa interesse anche grazie a questo sito. Ora che sono qui, non aspettate a mandarmi messaggi.
Grazie
Cureggia