Quick Quarter, Delay District
Apr. 30th, 2011 12:15 pmI am considering making two unusual districts in the perhaps-to-be-made city. Let's call them Fast Town and Slow Town --- no, the Quick Quarter and the Delay District. The Slow Slum, I hope, is not appropriate.
In the Quick Quarter, time runs nine times faster than outside. One could enter it after breakfast in the regular world, enjoy a full day's worth of whatevers, sleep it off, and leave it at lunchtime in the regular world. Or, one could spend a year in there writing a book, and only the month of Trandary would pass in the regular world. I expect this to be popular with many sorts of people, such as vacationers; we will need to have excellent recreations available within, among other things.
In the Delay District, it runs nine times slower than in normal reality. I don't expect this to be as popular as the Quick Quarter, but if one is working in the Quick Quarter and one does not want to age unduly, one must spend some time in the Delay District.
I could also produce a Quite Quick Quarter and a Doubly Delayed District, eighty-one times faster and slower, for those occasions in which one needs to do a year's worth of work in three days, or ... well, the main use I have thought of is, to wait out an unpleasant term painlessly, such as a statute of limitations, or wait for a rich relative to die. Or, perhaps, if one is under a curse fatal in eighty-one hours, one could go there and hope that the relevant wizards and healers (me, I suppose) could work out a cure in a year -- but this is quite unlikely, since most curses go by days (viz. dawns in the real world) and not by hours.
As far as I know, no other city has such amenities, though certain rooms in certain wizards' manses or ducal palaces work that way. Most people rarely if ever get to have access to time manipulation.
How might you take advantage of one or more of these regions?
What sorts of amenities should we provide in them?
What perils and troubles and problems might arise from them?
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Date: 2011-04-30 04:23 pm (UTC)no subject
Date: 2011-04-30 04:32 pm (UTC)(no subject)
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Date: 2011-04-30 04:39 pm (UTC)Will the vacationing aspect be overwhelmed by demand for filling it up with any craft profession that doesn't rely on cley or uses-per-dawn?
Will people actually be able to get by for a week on one day's worth of cley? On the flipside I suppose there might be cley-sellers who can actually make a good living at it by waiting out the recharge time in the delay district. That won't actually make cley-for-sale more common though since it's only them that are waiting it out.
The delay district should have day care centers, because parents are going to want to leave their children there while they go do other stuff -- less time for the kids to get into trouble!
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Date: 2011-04-30 05:57 pm (UTC)(no subject)
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Date: 2011-05-01 02:02 am (UTC)I certainly don't mind the vacationing being overwhelmed by crafting!
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Date: 2011-04-30 04:46 pm (UTC)no subject
Date: 2011-04-30 04:53 pm (UTC)On the other hand, if you're in a skilled or intellectual trade it would likely be rather troubling to have the rest of the world have ten years to advance the state of the art while you were taking a nap. So perhaps the Delay District would make an excellent site for a prison, if you wanted to be really nasty.
On the third hand, if you wait a couple hundred years and don't die from culture shop, you might be able to make a living again lecturing on important historical events (you'd just have to make sure to enter it right after (not before) one.)
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Date: 2011-04-30 06:05 pm (UTC)(no subject)
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Date: 2011-05-01 02:03 am (UTC)no subject
Date: 2011-04-30 04:49 pm (UTC)Any sort of legal/commercial contract based on time (i.e. hourly rate, deadlines, etc) is going to become quite crazy to settle in a dispute if things are not carefully managed and explicitly agreed upon before hand.
Even things like "See you in three hours" might become unduly confusing -- unless you had some clocks that kept the 'absolute' time in all areas that people could rely upon to know what the 'real' time was.
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Date: 2011-04-30 07:01 pm (UTC)Here's a question: what prevents someone from keeling over dead when they cross 'time zones', as part of their body is suddenly living at nine times the speed of the rest? Does only one zone ever apply to any object, depending on where its center is?
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From: (Anonymous) - Date: 2011-05-02 10:11 pm (UTC) - Expandno subject
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Date: 2011-04-30 04:50 pm (UTC)no subject
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Date: 2011-04-30 05:55 pm (UTC)I think that it is suitably Doomy for someone like you, though, and reminds me of popular games on this side of the planar divide... but there is danger in double Delayed Town!
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Date: 2011-04-30 06:48 pm (UTC)(no subject)
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Date: 2011-04-30 06:51 pm (UTC)(no subject)
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Date: 2011-04-30 08:01 pm (UTC)You might consider some sort of hospital for non-primes suffering little-known diseases, or for anyone afflicted with some some sort of odd curse or condition that requires study before it can be treated.
By the same token, businesses using time-dependent processes such as fermentation would be best located in the QQQ - cheesemakers, brewers, wineries, etc. They can turn the product over faster, getting more product from the same production facilities, plus they can respond faster to changes in demand for different flavours, etc.
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Date: 2011-04-30 08:49 pm (UTC)Although being sped up isn't really an instant death sentence when you can just walk back across the line at any time.
Suddenly, all the slow lazy jobs are high-energy speed tasks.
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Date: 2011-05-01 02:09 am (UTC)no subject
Date: 2011-04-30 09:00 pm (UTC)Here is the risk, and it may dissuade you from providing this service.
Kidnapping. Force or trickery. If someone is taken into the Delay District and held there for a few days or weeks, unable to communicate, while outside, the world continues. At the least they might miss important dates or meetings; at the worst, they might find their loved ones dead and gone.
Or worse, if they're taken into Fast Town and kept there for long enough that those outside miss their childhood, or key times in their life because of it. Worst case, they die of old age prematurely (as far as their loved ones know.)
That's the dangerous part of it.
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Date: 2011-04-30 09:14 pm (UTC)It's still good to bring those up, though.
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Date: 2011-05-01 01:28 am (UTC)no subject
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Date: 2011-05-01 08:03 am (UTC)no subject
Date: 2011-05-01 08:10 pm (UTC)The essential issues with having quick and slow districts is aging. People go in one, and die before others outside or after others outside. So if you were to go into slow district, take a bonk to the noggin, and lay unconscious in an ally for a day you'd miss many days in the outside world. Conversely, certain illegal activities between towns could be more effectively done in the quick district. Mitigating all these issues either requires some form of record keeping or additional tracking magic.
What I've been trying to flesh out for you is the idea of city walls made of locodor magic. I've never seen mention of a city using locodor for city walls, and a floating city is uniquely suited for such a thing since the walls could provide locomotion (and even the floating effect if you essentially make the city fall infinitely and then make your own gravity). Ontop of that, a locodor city wall could help provide internal security since it sounds like you'll have a mix of primes and nonprimes (and the eventual disasters that will occur when a nendrai flakes), and space expansion. You could even do short-range gates to satellite districts around, but not connected to, the main city.
For the quick and slow districts, the city walls can also teleport people out of them if they spend x amount of time inside, thereby imposing an inherent time limit and mitigating most disadvantages. Illegal activity in quick district would have to take place within the time-frame given, and incapacitation in delay district means you just have to wait for your time to run out. For those people who want to spend more time than x inside the district, have them register.
Now imagine a tempador/locodor city wall.