Jan. 3rd, 2005

sythyry: (Default)

Free! [23 Thory 4261]

For those of you who don't do formal enchantment in the World Tree style (which is just about everyone on the World Tree, and, I suspect, exactly everyone off of the World Tree), there are a few things to be aware of when doing it.

  1. Each part of a formal enchantment takes a week (that is, nine days) of work.
  2. Each day's work begins with a ceremony that must be started at dawn exactly.
  3. Some days you are lucky and can get away with spending only a few cley on the enchantment. Other days you are unlucky and must spend quite a few. If you don't have enough (or don't feel like spending enough) the whole week's work is ruined, and, by the rhythm of things, you shouldn't generally try doing it again until the next week.
  4. I get enough cley so that, except on a very low-cley morning and a very high-cley enchantment, I won't run out of cley and waste the week.
  5. But not a lot more than that.
  6. It also takes anywhere from one to six hours of work to do it, meaning that my late-morning classes (Biology of Elementals and Formal Enchantment II) are in constant peril. Prof. Spreen, of course, is not really allowed to mind. Prof. Tardamos complains about it, but is rarely horrified.

Today was a low-cley morning for me, and, as the enchantment class wobbled along, it turned out to require a lot of cley for the day's enchantment work. Very much a lot of cley.

And of course I wanted to save four cley in case I got to visit Ilottat tonight.

So, at about four hours after noon, I decided that I would give myself a bit of a morningsome vacation for the rest of the week. Which is a bit annoying, since it's halfway through the week and I spent a fair bit of cley on this week's work already.

And was even more embarrassing as I crept out of class. Prof. Alzagond called me over and we chatted a bit about, well, methods for getting extra cley during enchantments if I happen to need a couple extras.

There are not many trades more humiliating than cley-seller. It is more honorable to be a beggar -- a street-prostitute -- an advertisement-crier in the streets. (I don't exactly know why. Prostitutes, in particular, provide something of value to their customers, though I gather that the street-prostitutes are the least valuable of the lot. Beggars and advertisement-criers don't even do that much, and cley-sellers do.)

Neither are there many things more humiliating than frequenting cley-sellers.

And it's quite perplexing to be told by a professor that, inside a third of an hour (which is all the break that can be taken in a morning's enchantment work), one can find half a dozen students and street vendors who will sell one cley for a rather modest fee.

(By "street vendors" I mean "people who sell things in the streets". People like Darkwad. They do not ordinarily sell cley as their main business, but they don't mind getting an extra lozen or two from selling it.)

In any case, I get to sleep late the rest of the week, which will be quite nice. Especially if I get another evening or two with Ilottat ... I shall have to see about persuading him to sleep over.

(Much later.) Though, evidently, saving those four cley today was not actually necessary. This has made me cross. It is getting to be vaguely difficult to plan what I will do with an evening, much less with a morning of enchantment, if I don't know whether I will be seeing Ilottat or not. I shall have to see about getting plans a day or two in advance, too.

sythyry: (Default)

Free! [23 Thory 4261]

For those of you who don't do formal enchantment in the World Tree style (which is just about everyone on the World Tree, and, I suspect, exactly everyone off of the World Tree), there are a few things to be aware of when doing it.

  1. Each part of a formal enchantment takes a week (that is, nine days) of work.
  2. Each day's work begins with a ceremony that must be started at dawn exactly.
  3. Some days you are lucky and can get away with spending only a few cley on the enchantment. Other days you are unlucky and must spend quite a few. If you don't have enough (or don't feel like spending enough) the whole week's work is ruined, and, by the rhythm of things, you shouldn't generally try doing it again until the next week.
  4. I get enough cley so that, except on a very low-cley morning and a very high-cley enchantment, I won't run out of cley and waste the week.
  5. But not a lot more than that.
  6. It also takes anywhere from one to six hours of work to do it, meaning that my late-morning classes (Biology of Elementals and Formal Enchantment II) are in constant peril. Prof. Spreen, of course, is not really allowed to mind. Prof. Tardamos complains about it, but is rarely horrified.

Today was a low-cley morning for me, and, as the enchantment class wobbled along, it turned out to require a lot of cley for the day's enchantment work. Very much a lot of cley.

And of course I wanted to save four cley in case I got to visit Ilottat tonight.

So, at about four hours after noon, I decided that I would give myself a bit of a morningsome vacation for the rest of the week. Which is a bit annoying, since it's halfway through the week and I spent a fair bit of cley on this week's work already.

And was even more embarrassing as I crept out of class. Prof. Alzagond called me over and we chatted a bit about, well, methods for getting extra cley during enchantments if I happen to need a couple extras.

There are not many trades more humiliating than cley-seller. It is more honorable to be a beggar -- a street-prostitute -- an advertisement-crier in the streets. (I don't exactly know why. Prostitutes, in particular, provide something of value to their customers, though I gather that the street-prostitutes are the least valuable of the lot. Beggars and advertisement-criers don't even do that much, and cley-sellers do.)

Neither are there many things more humiliating than frequenting cley-sellers.

And it's quite perplexing to be told by a professor that, inside a third of an hour (which is all the break that can be taken in a morning's enchantment work), one can find half a dozen students and street vendors who will sell one cley for a rather modest fee.

(By "street vendors" I mean "people who sell things in the streets". People like Darkwad. They do not ordinarily sell cley as their main business, but they don't mind getting an extra lozen or two from selling it.)

In any case, I get to sleep late the rest of the week, which will be quite nice. Especially if I get another evening or two with Ilottat ... I shall have to see about persuading him to sleep over.

(Much later.) Though, evidently, saving those four cley today was not actually necessary. This has made me cross. It is getting to be vaguely difficult to plan what I will do with an evening, much less with a morning of enchantment, if I don't know whether I will be seeing Ilottat or not. I shall have to see about getting plans a day or two in advance, too.

sythyry: (Default)

Originally published at Sythyry. Please leave any comments there.

Free! [23 Thory 4261]

For those of you who don’t do formal enchantment in the
World Tree style (which is just about everyone on the World
Tree, and, I suspect, exactly everyone off of the World
Tree), there are a few things to be aware of when doing it.

  1. Each part of a formal enchantment takes a week (that is,
    nine days) of work.
  2. Each day’s work begins with a ceremony that must be
    started at dawn exactly.
  3. Some days you are lucky and can get away with spending
    only a few cley on the enchantment. Other days you are
    unlucky and must spend quite a few. If you don’t have
    enough (or don’t feel like spending enough) the whole week’s
    work is ruined, and, by the rhythm of things, you shouldn’t
    generally try doing it again until the next week.
  4. I get enough cley so that, except on a very
    low-cley morning and a very high-cley enchantment, I
    won’t run out of cley and waste the week.
  5. But not a lot more than that.
  6. It also takes anywhere from one to six hours of work to
    do it, meaning that my late-morning classes (Biology of
    Elementals and Formal Enchantment II) are in constant
    peril. Prof. Spreen, of course, is not really allowed to
    mind. Prof. Tardamos complains about it, but is rarely
    horrified.

Today was a low-cley morning for me, and, as the enchantment
class wobbled along, it turned out to require a lot of cley
for the day’s enchantment work. Very much a lot of cley.

And of course I wanted to save four cley in case I got to
visit Ilottat tonight.

So, at about four hours after noon, I decided that I would
give myself a bit of a morningsome vacation for the rest of
the week. Which is a bit annoying, since it’s halfway
through the week and I spent a fair bit of cley on this
week’s work already.

And was even more embarrassing as I crept out of
class. Prof. Alzagond called me over and we chatted a bit
about, well, methods for getting extra cley during
enchantments if I happen to need a couple extras.

There are not many trades more humiliating than cley-seller.
It is more honorable to be a beggar — a street-prostitute
– an advertisement-crier in the streets. (I don’t exactly
know why. Prostitutes, in particular, provide something of
value to their customers, though I gather that the
street-prostitutes are the least valuable of the lot.
Beggars and advertisement-criers don’t even do that much,
and cley-sellers do.)

Neither are there many things more humiliating than
frequenting cley-sellers.

And it’s quite perplexing to be told by a professor that,
inside a third of an hour (which is all the break that can
be taken in a morning’s enchantment work), one can find half
a dozen students and street vendors who will sell one cley
for a rather modest fee.

(By “street vendors” I mean “people who sell things in the
streets”. People like Darkwad. They do not ordinarily sell
cley as their main business, but they don’t mind getting an
extra lozen or two from selling it.)

In any case, I get to sleep late the rest of the week, which
will be quite nice. Especially if I get another evening or
two with Ilottat … I shall have to see about persuading
him to sleep over.

(Much later.) Though, evidently, saving those four cley
today was not actually necessary. This has made me cross.
It is getting to be vaguely difficult to plan what I will do
with an evening, much less with a morning of enchantment, if
I don’t know whether I will be seeing Ilottat or not. I
shall have to see about getting plans a day or two in
advance, too.

sythyry: (Default)

Originally published at Sythyry. Please leave any comments there.

Free! [23 Thory 4261]

For those of you who don’t do formal enchantment in the
World Tree style (which is just about everyone on the World
Tree, and, I suspect, exactly everyone off of the World
Tree), there are a few things to be aware of when doing it.

  1. Each part of a formal enchantment takes a week (that is,
    nine days) of work.
  2. Each day’s work begins with a ceremony that must be
    started at dawn exactly.
  3. Some days you are lucky and can get away with spending
    only a few cley on the enchantment. Other days you are
    unlucky and must spend quite a few. If you don’t have
    enough (or don’t feel like spending enough) the whole week’s
    work is ruined, and, by the rhythm of things, you shouldn’t
    generally try doing it again until the next week.
  4. I get enough cley so that, except on a very
    low-cley morning and a very high-cley enchantment, I
    won’t run out of cley and waste the week.
  5. But not a lot more than that.
  6. It also takes anywhere from one to six hours of work to
    do it, meaning that my late-morning classes (Biology of
    Elementals and Formal Enchantment II) are in constant
    peril. Prof. Spreen, of course, is not really allowed to
    mind. Prof. Tardamos complains about it, but is rarely
    horrified.

Today was a low-cley morning for me, and, as the enchantment
class wobbled along, it turned out to require a lot of cley
for the day’s enchantment work. Very much a lot of cley.

And of course I wanted to save four cley in case I got to
visit Ilottat tonight.

So, at about four hours after noon, I decided that I would
give myself a bit of a morningsome vacation for the rest of
the week. Which is a bit annoying, since it’s halfway
through the week and I spent a fair bit of cley on this
week’s work already.

And was even more embarrassing as I crept out of
class. Prof. Alzagond called me over and we chatted a bit
about, well, methods for getting extra cley during
enchantments if I happen to need a couple extras.

There are not many trades more humiliating than cley-seller.
It is more honorable to be a beggar — a street-prostitute
– an advertisement-crier in the streets. (I don’t exactly
know why. Prostitutes, in particular, provide something of
value to their customers, though I gather that the
street-prostitutes are the least valuable of the lot.
Beggars and advertisement-criers don’t even do that much,
and cley-sellers do.)

Neither are there many things more humiliating than
frequenting cley-sellers.

And it’s quite perplexing to be told by a professor that,
inside a third of an hour (which is all the break that can
be taken in a morning’s enchantment work), one can find half
a dozen students and street vendors who will sell one cley
for a rather modest fee.

(By “street vendors” I mean “people who sell things in the
streets”. People like Darkwad. They do not ordinarily sell
cley as their main business, but they don’t mind getting an
extra lozen or two from selling it.)

In any case, I get to sleep late the rest of the week, which
will be quite nice. Especially if I get another evening or
two with Ilottat … I shall have to see about persuading
him to sleep over.

(Much later.) Though, evidently, saving those four cley
today was not actually necessary. This has made me cross.
It is getting to be vaguely difficult to plan what I will do
with an evening, much less with a morning of enchantment, if
I don’t know whether I will be seeing Ilottat or not. I
shall have to see about getting plans a day or two in
advance, too.

Cley

Jan. 3rd, 2005 09:55 pm
sythyry: (Default)

For Monsters Only: "What Is Cley?"

Cley is the currency of magic on the World Tree. A cley is a purely magical object (viz., it is wholly immaterial, and can only be percieved by magic sense) in the form of a key ending in a spray of possibilities.

Primes get a supply of cley each day at dawn, by a sort of universal magical tide. (Well, I daresay Rhedwy gets hers at midnight, but that's wicked and unusual.) Most people get, oh, half a dozen or so -- the exact number varies a bit from day to day. People who use their magic more extensively learn to get more -- I get, oh, fifteen or sixteen, more or less. My ~mother~ probably gets twice that.

You lose all of the previous day's cley when you get the new day's, of course. So most mages get up a bit before dawn and cast spells to avoid wasting the cley that is about to get lost. This goes badly with debauchery, of course.

Most spells take one cley to cast. Spontaneous magic takes up to three. Feather casting lets you cheat the gods (most of the time) and cast weak spells without cley. Enchantment piles masses and masses of stuff, including cley, into a poor hapless innocent physical object until it sort of ferments, I guess you might say, and starts getting its own magic.

You can get more cley during the day, by meditating (I meditate in a fire for better effect), but that's slow and only gives a couple. Or you can share cley with someone else, but that's inefficient (about half of the cley you share gets lost) and requires a close embrace. Oh, sometimes you find cley in fruit or something -- I never have -- or get IOUs from gods or such as that.

Cley

Jan. 3rd, 2005 09:55 pm
sythyry: (Default)

For Monsters Only: "What Is Cley?"

Cley is the currency of magic on the World Tree. A cley is a purely magical object (viz., it is wholly immaterial, and can only be percieved by magic sense) in the form of a key ending in a spray of possibilities.

Primes get a supply of cley each day at dawn, by a sort of universal magical tide. (Well, I daresay Rhedwy gets hers at midnight, but that's wicked and unusual.) Most people get, oh, half a dozen or so -- the exact number varies a bit from day to day. People who use their magic more extensively learn to get more -- I get, oh, fifteen or sixteen, more or less. My ~mother~ probably gets twice that.

You lose all of the previous day's cley when you get the new day's, of course. So most mages get up a bit before dawn and cast spells to avoid wasting the cley that is about to get lost. This goes badly with debauchery, of course.

Most spells take one cley to cast. Spontaneous magic takes up to three. Feather casting lets you cheat the gods (most of the time) and cast weak spells without cley. Enchantment piles masses and masses of stuff, including cley, into a poor hapless innocent physical object until it sort of ferments, I guess you might say, and starts getting its own magic.

You can get more cley during the day, by meditating (I meditate in a fire for better effect), but that's slow and only gives a couple. Or you can share cley with someone else, but that's inefficient (about half of the cley you share gets lost) and requires a close embrace. Oh, sometimes you find cley in fruit or something -- I never have -- or get IOUs from gods or such as that.

Cley

Jan. 3rd, 2005 09:55 pm
sythyry: (Default)

Originally published at Sythyry. Please leave any comments there.

For Monsters Only: “What Is Cley?”

Cley is the currency of magic on the World Tree. A cley is
a purely magical object (viz., it is wholly immaterial, and
can only be percieved by magic sense) in the form of a key
ending in a spray of possibilities.

Primes get a supply of cley each day at dawn, by a sort of
universal magical tide. (Well, I daresay Rhedwy gets
hers at midnight, but that’s wicked and unusual.)
Most people get, oh, half a dozen or so — the exact number
varies a bit from day to day. People who use their magic
more extensively learn to get more — I get, oh, fifteen or
sixteen, more or less. My ~mother~ probably gets twice
that.

You lose all of the previous day’s cley when you get the new
day’s, of course. So most mages get up a bit before dawn
and cast spells to avoid wasting the cley that is about to
get lost. This goes badly with debauchery, of course.

Most spells take one cley to cast. Spontaneous magic takes
up to three. Feather casting lets you cheat the gods
(most of the time) and cast weak spells without
cley. Enchantment piles masses and masses of stuff,
including cley, into a poor hapless innocent physical object
until it sort of ferments, I guess you might say, and starts
getting its own magic.

You can get more cley during the day, by meditating (I
meditate in a fire for better effect), but that’s slow and
only gives a couple. Or you can share cley with someone
else, but that’s inefficient (about half of the cley you
share gets lost) and requires a close embrace. Oh,
sometimes you find cley in fruit or something — I never
have — or get IOUs from gods or such as that.

Cley

Jan. 3rd, 2005 09:55 pm
sythyry: (Default)

Originally published at Sythyry. Please leave any comments there.

For Monsters Only: “What Is Cley?”

Cley is the currency of magic on the World Tree. A cley is
a purely magical object (viz., it is wholly immaterial, and
can only be percieved by magic sense) in the form of a key
ending in a spray of possibilities.

Primes get a supply of cley each day at dawn, by a sort of
universal magical tide. (Well, I daresay Rhedwy gets
hers at midnight, but that’s wicked and unusual.)
Most people get, oh, half a dozen or so — the exact number
varies a bit from day to day. People who use their magic
more extensively learn to get more — I get, oh, fifteen or
sixteen, more or less. My ~mother~ probably gets twice
that.

You lose all of the previous day’s cley when you get the new
day’s, of course. So most mages get up a bit before dawn
and cast spells to avoid wasting the cley that is about to
get lost. This goes badly with debauchery, of course.

Most spells take one cley to cast. Spontaneous magic takes
up to three. Feather casting lets you cheat the gods
(most of the time) and cast weak spells without
cley. Enchantment piles masses and masses of stuff,
including cley, into a poor hapless innocent physical object
until it sort of ferments, I guess you might say, and starts
getting its own magic.

You can get more cley during the day, by meditating (I
meditate in a fire for better effect), but that’s slow and
only gives a couple. Or you can share cley with someone
else, but that’s inefficient (about half of the cley you
share gets lost) and requires a close embrace. Oh,
sometimes you find cley in fruit or something — I never
have — or get IOUs from gods or such as that.

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